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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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bbs_lord
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life118d.zip
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LIFE.ZIP
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WEAPTXT.DAT
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Text File
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1996-03-16
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17KB
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559 lines
@#Weapons
`<SetOptions>=[B_S_L_R]
`<Clear>
`0 WOLF!'s Weapons
`2-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
`2 You come across a Dark smokey little shop at the edge
`2of Town. Upon entering the establishment you see a greedy
`2looking little man...They call him WOLF! ...and the buyer better
`2beware...His bite is worse than his bark!
`2 (`5B`2)uy a weapon
`2 (`5S`2)ell your weapon
`2 (`5L`2)ist Weapons
`2 (`4R`2)eturn to the big city
@#WeaponsOptions?
`<SetMenu>=[Weapons]
@#WeaponsOptions_
`<NewLine>
`<NewLine>
`<if>=[(FGambled),(theuser),1,@#Abort]
`3ohhh yer clever aren't you
`4NOW YOU`VE REALLY DONE IT!!!!!
`5Ahh what a blessed new day!
`@YOU CHEATER!!!!!!!!!!! `4:(
`<SetVal>=[(FHadDrink),(TheUser),0]
`<SetVal>=[(FHadBeer),(TheUser),0]
`<SetVal>=[(FWashroom),(TheUser),0]
`<SetVal>=[(FTalked),(TheUser),0]
`<SetVal>=[(FHadSpec),(TheUser),0]
`<SetVal>=[(FHadVegg),(TheUser),0]
`<SetVal>=[(FDeedDone),(TheUser),0]
`<SetVal>=[(FJoust),(TheUser),0]
`<SetVal>=[(FVisLan),(TheUser),0]
`<SetVal>=[(FVisLisa),(TheUser),0]
`<SetVal>=[(FTrained),(TheUser),0]
`<SetVal>=[(FGambled),(TheUser),1]
`2
`2
`2 It has been done master...
`<More>
@#WeaponsOptionsS
`<NewLine>
`<if>=[(LWeaponNum),(TheUser),0,@#YouNoHave]
`@Please Note:`3 You will be given the equivalent value of the
`3 item you wish you sell in Lord Life funds...if you wish
`3 to recieve the money in Lord Gold...then sell your weapon in
`3 lord...you can still buy one of these weapons once you
`3 have sold your old one...
`2
`<RetOff>
`2 Are you sure you wish to sell your weapon? (Y/N) `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<NewLine>
`<SetVal>=[(LordWeapon),(TheUser),Nothing!]
`<NewLine>
`<if>=[(LWeaponNum),(TheUser),1,@#W1]
`<if>=[(LWeaponNum),(TheUser),2,@#W2]
`<if>=[(LWeaponNum),(TheUser),3,@#W3]
`<if>=[(LWeaponNum),(TheUser),4,@#W4]
`<if>=[(LWeaponNum),(TheUser),5,@#W5]
`<if>=[(LWeaponNum),(TheUser),6,@#W6]
`<if>=[(LWeaponNum),(TheUser),7,@#W7]
`<if>=[(LWeaponNum),(TheUser),8,@#W8]
`<if>=[(LWeaponNum),(TheUser),9,@#W9]
`<if>=[(LWeaponNum),(TheUser),10,@#W10]
`<if>=[(LWeaponNum),(TheUser),11,@#W11]
`<if>=[(LWeaponNum),(TheUser),12,@#W12]
`<if>=[(LWeaponNum),(TheUser),13,@#W13]
`<if>=[(LWeaponNum),(TheUser),14,@#W14]
`<if>=[(LWeaponNum),(TheUser),15,@#W15]
`<NewLine>
`2Aww fiddlesticks...it wont go away...hmm...sorry...
`<More>
@#W1
`<AddVal>=[(FLifeGold),(TheUser),2000]
`<AddVal>=[(LStrength),(TheUser),-5]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W2
`<AddVal>=[(FLifeGold),(TheUser),10000]
`<AddVal>=[(LStrength),(TheUser),-10]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W3
`<AddVal>=[(FLifeGold),(TheUser),30000]
`<AddVal>=[(LStrength),(TheUser),-20]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W4
`<AddVal>=[(FLifeGold),(TheUser),100000]
`<AddVal>=[(LStrength),(TheUser),-30]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W5
`<AddVal>=[(FLifeGold),(TheUser),300000]
`<AddVal>=[(LStrength),(TheUser),-40]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W6
`<AddVal>=[(FLifeGold),(TheUser),1000000]
`<AddVal>=[(LStrength),(TheUser),-60]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W7
`<AddVal>=[(FLifeGold),(TheUser),1500000]
`<AddVal>=[(LStrength),(TheUser),-80]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W8
`<AddVal>=[(FLifeGold),(TheUser),2000000]
`<AddVal>=[(LStrength),(TheUser),-120]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W9
`<AddVal>=[(FLifeGold),(TheUser),4000000]
`<AddVal>=[(LStrength),(TheUser),-180]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W10
`<AddVal>=[(FLifeGold),(TheUser),10000000]
`<AddVal>=[(LStrength),(TheUser),-250]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W11
`<AddVal>=[(FLifeGold),(TheUser),40000000]
`<AddVal>=[(LStrength),(TheUser),-350]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W12
`<AddVal>=[(FLifeGold),(TheUser),100000000]
`<AddVal>=[(LStrength),(TheUser),-500]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W13
`<AddVal>=[(FLifeGold),(TheUser),400000000]
`<AddVal>=[(LStrength),(TheUser),-800]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W14
`<AddVal>=[(FLifeGold),(TheUser),1000000000]
`<AddVal>=[(LStrength),(TheUser),-1200]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#W15
`<AddVal>=[(FLifeGold),(TheUser),4000000000]
`<AddVal>=[(LStrength),(TheUser),-1800]
`<SetVal>=[(LWeaponNum),(TheUser),0]
`0Done!
`<More>
@#WeaponsOptionsB
`<if>=[(LWeaponNum),(TheUser),0,@#BuyWep]
`<NewLine>
`2 You `4idiot`2...imbecile...`!You must sell your old weapon first!
`<More>
@#BuyWep
`<NewLine>
`. `% The Life of the Red Dragon - `2Weapon List
`0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`0Weapon Price
`21. Scimitar...............................`54000
`2 2. Privateer's Blade....................`520,000
`2 3. Qas Staff............................`560,000
`2 4. Epee................................`5200,000
`2 5. Magical Wand........................`5600,000
`2 6. Crest Buster......................`52,000,000
`2 7. Golden Knife......................`53,000,000
`2 8. Falcon's Revenge..................`54,000,000
`2 9. Turgon's Weakness.................`58,000,000
`2 10. Acid Sword.......................`520,000,000
`2 11. Wolf's Whip......................`580,000,000
`2 12. Crismon's Crossbow..............`5200,000,000
`2 13. Trisnic's Trident...............`5800,000,000
`2 14. Emporer's Embalmer............`52,000,000,000
`2 15 Mandragoran's Blade...........`58,000,000,000
`2 Intense eyes view you from across the counter...
`<RetOff>
`3You have: [
`<PrintVal>=[(FLifeGold),(TheUser)]
`3] life dollars on hand.
`<NewLine>
`<RetOff>
`9You start to feel warm...Pick one quick! (1-15) >
`<LordIn>=[(TempStr0),70,100,2,(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),1,@#Scitimar]
`<if>=[(TempStr0),(TheUser),2,@#PrivateerBlade]
`<if>=[(TempStr0),(TheUser),3,@#QasStaff]
`<if>=[(TempStr0),(TheUser),4,@#Epee]
`<if>=[(TempStr0),(TheUser),5,@#MagicalWand]
`<if>=[(TempStr0),(TheUser),6,@#CrestBuster]
`<if>=[(TempStr0),(TheUser),7,@#GoldenKnife]
`<if>=[(TempStr0),(TheUser),8,@#FalconRevenge]
`<if>=[(TempStr0),(TheUser),9,@#TurgonWeakness]
`<if>=[(TempStr0),(TheUser),10,@#AcidSword]
`<if>=[(TempStr0),(TheUser),11,@#WolfWhip]
`<if>=[(TempStr0),(TheUser),12,@#CrismonCrossbow]
`<if>=[(TempStr0),(TheUser),13,@#TrisnicTrident]
`<if>=[(TempStr0),(TheUser),14,@#EmporerEmbalmer]
`<if>=[(TempStr0),(TheUser),15,@#MandragoranBlade]
`<NewLine>
`5 Next time try to make a `@VALID`5 selection for a `2CHANGE!!!
`<More>
@#Scitimar
`<RetOn>
`2 You wish my prized Schitimar do you? (Y/N) `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),4000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-4000]
`<AddVal>=[(LStrength),(TheUser),5]
`<SetVal>=[(LordWeapon),(TheUser),Scitimar]
`<SetVal>=[(LWeaponNum),(TheUser),1]
`0Done!
`<More>
@#PrivateerBlade
`<RetOff>
`2 You wish the Privateer Blade do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),20000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-20000]
`<AddVal>=[(LStrength),(TheUser),10]
`<SetVal>=[(LordWeapon),(TheUser),Privateer Blade]
`<SetVal>=[(LWeaponNum),(TheUser),2]
`0Done!
`<More>
@#QasStaff
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<RetOff>
`2 You want the Quas Staff do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),60000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-60000]
`<AddVal>=[(LStrength),(TheUser),20]
`<SetVal>=[(LordWeapon),(TheUser),Quas Staff]
`<SetVal>=[(LWeaponNum),(TheUser),3]
`0Done!
`<More>
@#Epee
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<if>=[(Level),(TheUser),2,@#LevelLock]
`<RetOff>
`2 You want Epee do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),200000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-200000]
`<AddVal>=[(LStrength),(TheUser),30]
`<SetVal>=[(LordWeapon),(TheUser),Epee]
`<SetVal>=[(LWeaponNum),(TheUser),4]
`0Done!
`<More>
@#MagicalWand
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),4,@#LevelLock]
`<RetOff>
`2 You want a Magical Wand do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),600000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-600000]
`<AddVal>=[(LStrength),(TheUser),40]
`<SetVal>=[(LordWeapon),(TheUser),Magical Wand]
`<SetVal>=[(LWeaponNum),(TheUser),5]
`0Done!
`<More>
@#CrestBuster
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),4,@#LevelLock]
`<RetOff>
`2 You want a Crest Buster do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),2000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-2000000]
`<AddVal>=[(LStrength),(TheUser),60]
`<SetVal>=[(LordWeapon),(TheUser),Crest Buster]
`<SetVal>=[(LWeaponNum),(TheUser),6]
`0Done!
`<More>
@#GoldenKnife
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),5,@#LevelLock]
`<RetOff>
`2 You want a Golden Knife do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),3000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-3000000]
`<AddVal>=[(LStrength),(TheUser),80]
`<SetVal>=[(LordWeapon),(TheUser),Golden Knife]
`<SetVal>=[(LWeaponNum),(TheUser),7]
`0Done!
`<More>
@#FalconRevenge
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),5,@#LevelLock]
`<RetOff>
`2 You want the Falcon's revenge do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),4000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-4000000]
`<AddVal>=[(LStrength),(TheUser),120]
`<SetVal>=[(LordWeapon),(TheUser),Falcon Revenge]
`<SetVal>=[(LWeaponNum),(TheUser),8]
`0Done!
`<More>
@#TurgonWeakness
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),6,@#LevelLock]
`<RetOff>
`2 Turgon's Weakness (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),8000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-8000000]
`<AddVal>=[(LStrength),(TheUser),180]
`<SetVal>=[(LordWeapon),(TheUser),Turgon Weakness]
`<SetVal>=[(LWeaponNum),(TheUser),9]
`0Done!
`<More>
@#AcidSword
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),6,@#LevelLock]
`<RetOff>
`2 You want the Acid Sword do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),20000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-20000000]
`<AddVal>=[(LStrength),(TheUser),250]
`<SetVal>=[(LordWeapon),(TheUser),Acid Sword]
`<SetVal>=[(LWeaponNum),(TheUser),10]
`0Done!
`<More>
@#WolfWhip
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),7,@#LevelLock]
`<RetOff>
`2 You want Wolf's Whip do you (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),80000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-80000000]
`<AddVal>=[(LStrength),(TheUser),350]
`<SetVal>=[(LordWeapon),(TheUser),Wolf Whip]
`<SetVal>=[(LWeaponNum),(TheUser),11]
`0Done!
`<More>
@#CrismonCrossbow
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),7,@#LevelLock]
`<RetOff>
`2 You want Crismon's Crossbow (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),200000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-200000000]
`<AddVal>=[(LStrength),(TheUser),500]
`<SetVal>=[(LordWeapon),(TheUser),Crismon Crosbow]
`<SetVal>=[(LWeaponNum),(TheUser),12]
`0Done!
`<More>
@#TrisnicTrident
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),8,@#LevelLock]
`<RetOff>
`2 You want Trisnic's Trident (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),800000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-800000000]
`<AddVal>=[(LStrength),(TheUser),800]
`<SetVal>=[(LordWeapon),(TheUser),Trisnic Trident]
`<SetVal>=[(LWeaponNum),(TheUser),13]
`0Done!
`<More>
@#EmporerEmbalmer
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),8,@#LevelLock]
`<RetOff>
`2 You want Emporer's Embalmer (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),2000000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-2000000000]
`<AddVal>=[(LStrength),(TheUser),1200]
`<SetVal>=[(LordWeapon),(TheUser),Emporer Embalmer]
`<SetVal>=[(LWeaponNum),(TheUser),14]
`0Done!
`<More>
@#MandragoranBlade
`<if>=[(Level),(TheUser),1,@#LevelLock]
`<ifless>=[(Level),(TheUser),9,@#LevelLock]
`<RetOff>
`2 Mandragoran's Blade...really (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),8000000000,@#NSF]
`<AddVal>=[(FLifeGold),(TheUser),-8000000000]
`<AddVal>=[(LStrength),(TheUser),1800]
`<SetVal>=[(LordWeapon),(TheUser),Blade of Power]
`<SetVal>=[(LWeaponNum),(TheUser),15]
`0Done!
`<More>
@#WeaponsOptionsL
`<NewLine>
`<Clear>
`<Newline>
`. `% The Life of the Red Dragon - `2Weapon List
`0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`0Weapon Price
`21. Scimitar...............................`54000
`2 2. Privateer's Blade....................`520,000
`2 3. Qas Staff............................`560,000
`2 4. Epee................................`5200,000
`2 5. Magical Wand........................`5600,000
`2 6. Crest Buster......................`52,000,000
`2 7. Golden Knife......................`53,000,000
`2 8. Falcon's Revenge..................`54,000,000
`2 9. Turgon's Weakness.................`58,000,000
`2 10. Acid Sword.......................`520,000,000
`2 11. Wolf's Whip......................`580,000,000
`2 12. Crismon's Crossbow..............`5200,000,000
`2 13. Trisnic's Trident...............`5800,000,000
`2 14. Emporer's Embalmer............`52,000,000,000
`2 15 Mandragoran's Blade...........`58,000,000,000
`<NewLine>
`<More>
@#WeaponsOptionsR
`<SetMenuAndFile>=[MainMenu,(TLifesDir),MAINTXT.DAT]
@#WeaponsOptions|
`<SetMenuAndFile>=[MainMenu,(TLifesDir),MAINTXT.DAT]
@#UserNotFound
`<NewLine>
`<RetOn>
`7User not found...
`2The user may not have been in lord life yet...
`2Or you may not have entered the name right...
`2Type less of the name if you are unsure...
`<More>
@#UserNoInfo
`<NewLine>
`2Sorry...but that user has not entered their info yet.
`<NewLine>
`<More>
@#Abort
`<NewLine>
`4Aborted!
`<NewLine>
`<More>
@#NoFairy
`<NewLine>
`2 Sorry pal...but you do not have a fairy!
`<NewLine>
`<More>
@#NSF
`2
`2Sorry...but you do not have enough money...
`3Go to the bank and get some money...or `4get lost!
`<More>
@#YouNoHave
`2
`2WHAT!?! You do not have one!!!
`<More>
@#LevelLock
`2
`2 Sorry...but you cannot buy that item here on your
`2Level...it could make a mockery of your lord game...ruining all
`2the fun...you wouldn't want that would you...don't worry after
`2you reach Level nine all's fair in lord and life! :)
`<More>
@#ENDOFFILE